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Pedro Sant'Anna Brazilian product designer in London.

The classical format, for whoever needs one.

Pedro Sant'Anna

Product Designer

Location
London, United Kingdom
Mobile
+44 7522 023124
Email
pedro@pedrosantanna.com
LinkedIn
linkedin.com/in/pedrosantanna1

Summary

I'm a Product Designer with 19+ years in digital design, including 12+ years focused on product design across marketplaces, fintech, streaming, retail automation, and AI-native platforms.

My work sits at the intersection of product strategy, systems thinking, and interaction design, helping organisations frame ambiguous problems, align stakeholders, and turn complexity into meaningful business outcomes.

Today, my work focuses on high-ambiguity product challenges, experience architecture, AI-native products, design systems, and the strategic decisions that shape products long before they reach the interface.

Recently relocated to London while continuing to work remotely with GetNinjas. I enjoy connecting with people building ambitious products, exploring AI, and solving complex product challenges.

Experience

GetNinjas

October 2024 – Present

Product Lead, AI-Native Platform

July 2025 – Present · São Paulo, Brazil

Operating as a hands-on Principal-level designer with expanded product leadership scope across GetNinjas’ product ecosystem.

Responsibilities
  • Led the development of the company’s five-year product vision in partnership with the CEO and leaders across Finance, Marketing, Business Intelligence, Engineering, and Product.
  • Defined the evolution from the legacy lead-generation marketplace toward an AI-native platform, connecting new business models, fixed-price services, conversational experiences, and the existing ecosystem.
  • Led the hands-on design of the platform’s experience architecture, interaction models, prototypes, and end-to-end customer journeys, including an AI agent for request creation through WhatsApp and MCP.
  • Redesigned the Product Operating Model, defining how squads frame problems, prioritise opportunities, plan initiatives, and deliver product outcomes.
  • Led a lean product structure across the platform, managing a Senior Product Manager while working directly with Engineering as an individual contributor.
Results & impact
  • Established the strategic, experience, and architectural foundations for GetNinjas’ AI-native platform and its long-term product transformation.
  • Evolved the fixed-price model into a scalable product direction with validated product-market fit and stronger revenue efficiency than the traditional lead-generation model.
  • Created a new revenue stream positioned to become a strategic growth pillar for the business.
  • Defined the transition between the legacy marketplace and the new platform, aligning product strategy, customer experience, business priorities, and engineering execution.

Head of Design & Principal IC

October 2024 – Present · São Paulo, Brazil

Led the design function during a company turnaround while continuing to operate as a hands-on Principal-level designer across core journeys, new business models, and strategic product initiatives.

Responsibilities
  • Led a multidisciplinary team across Product Design, UX Research, and Creative Design, restructuring the function to reduce process overhead and increase autonomy, strategic maturity, and craft quality.
  • Introduced daily Design Critiques, competency mapping, and individual development practices to strengthen product thinking, visual craft, and decision-making across the team.
  • Partnered with Product, Data, and Engineering to map and measure the end-to-end customer and professional journeys, introducing a more evidence-based approach to product decisions.
  • Led hands-on design work across core product experiences and new business initiatives, including the professional order store and the fixed-price service model.
  • Established the foundations for translating brand positioning into product value proposition, Design System principles, and visual craft across the customer experience.
Results & impact
  • Redesigned the professional order store to make previously implicit platform mechanics easier to understand through the product experience, contributing to stronger activation and retention.
  • Designed and launched the fixed-price service model, validating product-market fit and demonstrating stronger revenue efficiency than the legacy lead-generation model.
  • Shifted the design practice from primarily execution-driven work toward more strategic, data-informed product decisions.
  • Increased alignment between Product Design, Creative, Marketing, Data, Product, and Engineering, creating a stronger connection between brand, business strategy, and customer experience.

Rizoma

Design and Product Consultant

July 2023 – October 2024 · Brazil

Provided strategic design and product consulting for technology companies, helping product organisations increase product maturity, improve decision-making, and accelerate product-market fit through user-centred and data-informed practices.

Selected engagements

meutudo — Head of Product Design

  • Reorganised the Product Design organisation, strengthening product thinking, experience measurement, and strategic decision-making across multiple squads.
  • Developed a scalable framework connecting experience quality metrics with Growth and business outcomes, increasing the team’s ability to evaluate product impact.

Footbao — Senior Product Manager

  • Led product discovery and experimentation for a gamified social platform, helping stakeholders focus on product-market fit through structured experimentation and customer-centric metrics.
  • Established a more predictable product delivery cadence, increasing visibility, stakeholder alignment, and learning across the product development process.

Lend

February 2022 – June 2023

Head of Design

August 2022 – June 2023 · São Paulo, Brazil

Promoted to Head of Design to scale the design function and operationalise Lend’s product vision during a period of rapid company growth, while remaining hands-on in critical product decisions.

Responsibilities
  • Designed the organisational structure and hired six senior professionals, later leading a seven-person multidisciplinary team across Product Design, Service Design, Content Design, Communication Design, and Technical Writing.
  • Established a high-performance design practice through competency-based hiring, coaching, career frameworks, Design Critiques, and collaborative design rituals.
  • Led the evolution of the product ecosystem across CCBaaS, Risk Analysis, Lend FIDC Sandbox, API documentation, brand positioning, and the company website.
  • Partnered closely with Product, Engineering, and the Co-CEO to shape product strategy, experience architecture, and organisational design.
Results & impact
  • Built a senior multidisciplinary design team in four months, enabling the company to scale a complex B2B financial ecosystem.
  • Established scalable information architecture principles and product patterns adopted across the platform.
  • Led the product response to a major market pivot, integrating an acquired solution into the platform and defining a modular architecture for future products.
  • Delivered a prototype in two weeks and launched the new product with its first commercial contract within one month, helping secure additional runway for the business.

Founding Product Designer

February 2022 – August 2022 · São Paulo, Brazil

Joined Lend shortly after its seed round as the founding product designer, working directly with the Co-CEO responsible for Product and Technology to define the company’s product vision, platform foundations, and initial customer experience.

Responsibilities
  • Co-defined the company’s product vision and long-term platform direction, translating a complex credit ecosystem into a clear product strategy and shared narrative for the organisation.
  • Led end-to-end discovery across the B2B credit ecosystem, mapping fund administrators, fund managers, platform operators, developers, business leaders, and potential partners to identify product opportunities and operational constraints.
  • Designed the platform’s initial experience architecture and core products from the ground up, including CCBaaS, Contract Builder, KYC, KYP, background checks, and related credit infrastructure capabilities.
  • Led product and design decision-making alongside the Co-CEO, Engineering, Legal, and Operations, combining facilitation, systems thinking, and hands-on craft across flows, interfaces, and service interactions.
  • Established the foundations of the brand positioning, product experience, and developer experience, treating technical documentation as a core part of the product.
Results & impact
  • Designed and launched the company’s first product, a CCBaaS platform with Contract Builder and product-led documentation for implementation partners.
  • Helped transform the company’s ambition to democratise access to credit into a tangible platform vision capable of supporting multiple credit products and business models.
  • Created the experience and architectural foundations that enabled the company to move from zero product to its first signed partners and active credit operations.
  • Built the product vision and design foundations that supported the company’s rapid growth and led to an expanded leadership scope as Head of Design.

Lumituni

Co-Founder, Product & Design

August 2021 – February 2022 · São Paulo, Brazil

Co-founded an SVOD startup focused on premium music concerts and documentaries, leading product strategy, experience design, business modelling, and product development from concept to MVP.

Responsibilities
  • Defined the product vision, business model, roadmap, and end-to-end user experience for a multi-sided streaming platform serving music fans, artists, and content partners.
  • Led discovery using Lean Startup and Lean UX, conducting user interviews, validating hypotheses through Smoke MVP experiments and translating insights into product strategy.
  • Designed the platform architecture, multiple user journeys, and core product experience, while contributing to front-end implementation and product delivery.
  • Established the product foundations, including a Design System and reusable interaction patterns to accelerate product evolution.
Results & impact
  • Validated the core value proposition through discovery research and Smoke MVP experiments, achieving up to 17% conversion in early demand-validation campaigns.
  • Defined an innovative royalty model based on viewing time, aligning user engagement with fairer compensation for artists and producers.
  • Delivered the MVP and demonstrated strong early customer demand, while identifying limitations in the long-term financial sustainability of the business model.

SKY Brasil

September 2016 – August 2021

Head of User Experience

February 2019 – August 2021 · São Paulo, Brazil

Promoted to Head of User Experience to lead SKY’s UX organisation during its digital transformation, connecting Product, Design, Research, and Marketing while scaling customer-centred decision making.

Responsibilities
  • Led a multidisciplinary UX organisation across Product Design, UX Research, UX Writing, and Art Direction, supporting multiple digital products and squads.
  • Established collaborative ways of working between Design, Product, and Marketing, replacing siloed decision-making with customer-centred discovery and co-creation.
  • Guided research initiatives exploring future content consumption behaviours, helping shape long-term digital product strategy beyond traditional pay TV.
  • Drove the convergence between Brand and Design System, creating greater consistency across SKY’s growing digital ecosystem.
Results & impact
  • Built a more integrated UX organisation capable of supporting SKY’s digital transformation across multiple customer touchpoints.
  • Introduced research-driven strategic initiatives that influenced future product direction, including household experiences, content discovery, and new consumption models.
  • Strengthened collaboration across Product, Marketing, and Design, establishing a shared customer perspective in strategic product decisions.

Design Manager, Labs and Research

May 2018 – February 2019 · São Paulo, Brazil

Promoted to Design Manager to lead product innovation and strategic research initiatives exploring the future of content consumption beyond traditional pay TV.

Responsibilities
  • Led multidisciplinary discovery initiatives combining market research, customer interviews, quantitative surveys, prototyping, and usability testing.
  • Managed Product Design and UX Research work within SKY’s Innovation Lab, helping teams frame ambiguous opportunities and evaluate product concepts before large-scale investment.
  • Explored emerging behaviours among younger audiences, including binge watching, second-screen experiences, content aggregation, and conversational discovery.
  • Partnered with Product, Marketing, and Technology to translate customer insights into new service concepts and strategic product recommendations.
Results & impact
  • Defined and tested new content discovery concepts, including curated playlists and continuous niche-content experiences across SKY’s digital channels.
  • Increased the organisation’s ability to evaluate future-facing product opportunities through structured research and evidence-based experimentation.
  • Established the strategic research foundation that supported a broader leadership scope as Head of User Experience.

Staff Product Designer, Labs and Streaming Platform

June 2017 – May 2018 · São Paulo, Brazil

Promoted to lead the experience strategy and end-to-end design of SKY Play, SKY Brasil’s streaming platform, during the company’s digital transformation.

Responsibilities
  • Led the end-to-end design of SKY Play across mobile and web, translating complex content, business, and technology requirements into a scalable streaming experience.
  • Led product discovery through benchmark analysis, conceptual prototypes, customer research, card sorting, usability testing, and iterative validation.
  • Defined the platform’s information architecture, navigation model, user flows, and interaction patterns, balancing familiarity with the needs of an emerging streaming service.
  • Established the product’s foundational design language, including reusable components, navigation patterns, and interaction principles, creating the basis for a scalable Design System.
  • Provided technical leadership to three product designers, ensuring a cohesive experience across multiple channels and customer journeys while personally leading the design of the platform’s most strategic experiences.
Results & impact
  • Launched SKY Play as part of SKY’s digital ecosystem, contributing to a 15% increase in app users.
  • Designed the streaming experience that drove the app to account for 64% of all SKY Play streams.
  • Established the architectural and interaction foundations that enabled the platform to scale while maintaining a consistent user experience.

Senior Product Designer, Labs

September 2016 – June 2017 · São Paulo, Brazil

Joined SKY’s Innovation Lab to help evolve Minha SKY from a transactional self-service application into a more engaging companion experience, supporting the company’s broader digital transformation and laying the foundation for future products such as SKY Play.

Responsibilities
  • Designed end-to-end product experiences across the Minha SKY app, partnering with Product, Engineering, and business stakeholders to create features that increased customer engagement beyond traditional self-service.
  • Led the design of strategic initiatives including TV Guide, Agente K (IBM Watson-powered conversational assistant), and Marathonator, encouraging content discovery and expanding how customers interacted with the platform.
  • Conducted product discovery through customer research, prototyping, usability testing, and iterative validation, translating customer insights into intuitive and scalable product experiences.
  • Defined interaction models, information architecture, and reusable design patterns that improved consistency across the application and established experience foundations later expanded into SKY Play.
  • Influenced design quality across the Innovation Lab by collaborating closely with other designers, contributing to a cohesive experience across multiple customer journeys while remaining hands-on throughout the design process.
Results & impact
  • Contributed to transforming Minha SKY into one of SKY’s primary digital engagement channels, surpassing 10 million downloads and more than 1 million monthly active users.
  • Helped shift the product beyond a purely transactional utility app by introducing experiences that encouraged recurring engagement and content discovery.
  • Established design foundations that supported the evolution of the SKY App ecosystem and the subsequent launch of SKY Play.

Pingobox (Startup House)

Product Designer

March 2014 – September 2016 · São Paulo, Brazil

Designed Pingobox’s Android, Windows, Poynt, and web apps, along with its back-office platform, style guide, illustration system, and landing pages, with an emphasis on simplicity and UX quality.

Earlier

Before all of that, from 2006 to 2014: UI design and art direction at Sato7 — web and Android tablet apps for Unilever, Reckitt and Diageo, and visual identities for TopBeauty and others — and at Agência Econômica de Propaganda Brasileira, for clients like Symantec. It started earlier still, in two internships: Flash animation at Instituto Garatuja, shown at the Anima Mundi festival in 2006, and art assistance at Make Media on a music video for NX Zero.

Education

Skills

Product Design, Product Strategy, Interaction Design, Experience Architecture, Design Systems, Prototypes

Languages

  • English — full professional
  • Portuguese — native

Pedro's agent

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For real answers, email pedro@pedrosantanna.com